From: Alexander Larsson Date: Tue, 8 Mar 2011 13:46:34 +0000 (+0100) Subject: Don't rearrange dragged window when repositioning windows X-Git-Tag: archive/raspbian/50.5-1+rpi1~1^2~1013^2^2~8731 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/%22/%22http:/www.example.com/cgi/%22?a=commitdiff_plain;h=57432248179146955957ff35c2c2964141ebe671;p=gnome-shell.git Don't rearrange dragged window when repositioning windows If we're dragging a window around and we need to reposition the windows, due to e.g. the sliding in of the thumbnails or some other reason, then we need to consider the original position of the dragged window, rather than the currend drag position. Otherwise we will unnecessarily rearrange the other windows for instance on snap-back if you moved the dragged window past some other window. https://bugzilla.gnome.org/show_bug.cgi?id=643786 --- diff --git a/js/ui/workspace.js b/js/ui/workspace.js index a6798cef2..a2c7172a4 100644 --- a/js/ui/workspace.js +++ b/js/ui/workspace.js @@ -289,6 +289,8 @@ WindowClone.prototype = { }, _onDragBegin : function (draggable, time) { + [this.dragOrigX, this.dragOrigY] = this.actor.get_position(); + this.dragOrigScale = this.actor.scale_x; this.inDrag = true; this.emit('drag-begin'); }, @@ -695,10 +697,20 @@ Workspace.prototype = { let xDelta, yDelta, distanceSquared; let actorWidth, actorHeight; - actorWidth = actor.width * actor.scale_x; - actorHeight = actor.height * actor.scale_y; - xDelta = actor.x + actorWidth / 2.0 - xCenter * this._width - this._x; - yDelta = actor.y + actorHeight / 2.0 - yCenter * this._height - this._y; + let x = actor.x; + let y = actor.y; + let scale = actor.scale_x; + + if (actor._delegate.inDrag) { + x = actor._delegate.dragOrigX; + y = actor._delegate.dragOrigY; + scale = actor._delegate.dragOrigScale; + } + + actorWidth = actor.width * scale; + actorHeight = actor.height * scale; + xDelta = x + actorWidth / 2.0 - xCenter * this._width - this._x; + yDelta = y + actorHeight / 2.0 - yCenter * this._height - this._y; distanceSquared = xDelta * xDelta + yDelta * yDelta; return distanceSquared;